![]() Dunno whether this might have been fixed as my dev build is from today. You know, when you put in a GB game into the GBC, turn it on without pressing any button it get's a blue/red color palette as far as I Additionally I tried my luck with the same rom you used and I don't have those glitches in Kirby's sprite. Description: Game Boy/Game Boy Color emulator. After updating, create a SGB Borders folder in your GamesGameBoy directory and copy the border files there. That's pretty cool but I would prefer it to be on GBC default instead of black/grey/white. The first row is for the background, the second and third row for the sprites. It's black/grey/white by default but can be adjusted in the settings: In my 3rd attempt I went for Turtles III which is an old and original GB game with no GBC palette and no SGB borders: Unfortunately it doesn't have it's SGB border no matter what I try. Of course it does, it's an official GBC game at least. GBC palette (as it was a black cartridge with GBC support)Īs you can see it has all the official GBC colors.SGB support (at least it has a border as you can see here).I continued with a game that has both, called Dragon Quest/Warrior Monsters: Add this line to the bgb config file: Code: ColorSchemeC8E8F8.8E8F8.8E8F8.8E8F8. To my suprise it already has it's correct SGB border as well as the SGB color palette: As a little extra treat Ill also show you some SGB palettes taken from the real deal for some of the popular games which you can use in bgb: Default 1-A palette. My first attempt was Pokémon Red Edition without any BIOS files. But from what I can tell, RetroArch can only simulate SGB borders with overlays, and so it wont work with game-specific SGB borders. ![]() I grabbed the recent dev build of mGBA (Windows) and tried a bit around.Īlso I grabbed myself the BIOS files for GB, GBC and SGB. As the title says, Im playing Crystal Clear in RetroArch, and Id love to use the Super Game Boy border not only to fill the screen out some more, but to actually provide useful information. I just registered here for this topic as I'm very interested in this. Weighs 2.25kb. After activating the BIOS you can see the correct colors in the video game of Kirby. The only problem is that the kirby sprite looks red and white when it should look pink. Any advice to solve this problem? by the way, sorry for my bad english thanks in advance (Y) Hello ShadowOne333 I have the same problem as you with the same video game. I followed your steps download the BIOS called gbc_bios.bin. So with that said, the question is, can we boot games like Kirby's Dream Land in color in any way with the current mGBA builds? Or is this still in planning / not implemented into it yet? I believe this is related to the Gameboy Color BIOS having some palettes stored in its data usually linked to the ROM's specific header, though I'm not sure if this is actually the case.Ī more in-depth information about the Gameboy games being colorized in GBC mode is found here: Same thing goes for games with special palettes when booted through SGB, like Metroid II. I was wondering if there is a way to make GB which have special palettes when played in GBC to be loaded up with mGBA. I've been playing a lot of GB lately, and I notice that non GBC games usually boot in black and white.
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